“Cinépolis” was my final year project (NVQ in Computer Programming, 2010-2011, Madrid).
I was aware that the final year project played a great role in displaying all that had been learnt during the computer programming studies. However, I wanted to take a step beyond, increasing my knowledge in programming and creating a final project slightly different from the others. Thus, I worked hard and I learnt WPF. After four intensive weeks, I was ready to start my project: « Cinépolis, a Cinema Browser ».
« Cinépolis » is an application that allows users to find a cinema for the movie they are looking for. The program works reading the information from an access database. When the movie is found, a list is shown. Once the movie is selected, its trailer is automatically played. The overview and the cinemas, plus some useful info, are also shown.
I built most of the controls with Expression Blend. WPF is awesome. 😀
I wanted to learn a bit more about fashion UIs, so I picked “FumeSleep” for my training. After some practice, my final impression is that as everything is made with Photoshop, making this kind of UI is faster. However, making it look ‘modern’ and beautiful takes longer than the traditional way. Also, future editing/maintenance can become quite uncomfortable.
After a holiday in Jandía, Fuerteventura (Canary Islands), I started thinking about the possibilities of making 3D art inspired by the stunning seaside. Before starting modelling important stuff, I decided to sketch out my idea: a lighthouse on top of a cliff. This was my first attempt at concept art.
‘El Enigma De La Abadía’ (EEDLA) is an ambitious unfinished project: an amateur adventure game conceived as a tribute to an old arcade game called ‘La abadía del crimen’ (The Abbey of Crime), one of the most successful in the history of Spanish software. ‘La Abadía del Crimen’ was based on the great Umberto Eco’s novel ‘The Name of the Rose’ (1980) as well as on the film of the same name directed by Jean-Jacques Annaud (1986). The cult game was created by Paco Menéndez and Juan Delcán and released in Spain by Opera Soft in 1987.
EEDLA team contacted me in 2009 to port their map into Unreal (AKA Dirty Job :D). Those were my very beginnings as a Technical Artist.
Some screens of my work at Pyro Studios. I worked closely with level designers and concept artists to design these environments. Once my work with designers and art direction was completed, I was in charge of assets list for artists and world building.