Unite 2014

I’ve been working lately for Unity Technologies in two projects, both shown at Unite 2014. In one hand, our car rendering project, for which I have developed a layered shader to model car paint features. It consists of a metallic base, lacquer layer and one more layer on top for dirtiness.

On the other hand, I have polished my skin rendering system for ADN. This project was also supported by Unity. I spent one month working on it at home. Once it was ready to rock, I went to Paris to meet ADN guys to get the demo done. It was an unforgettable and pleasant experience.