David Miranda

Technical Artist

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News

Glass

Posted on 16 January, 2012 by david in HLSL, News

UDK Populate. An Object placing tool

Tool I’ve developed to help in the process of dressing a scene. The idea of this tool is to take the advantage of Max to place objects. By object painter script, scatter, physics… whatever the method you use.

Posted on 19 December, 2011 by david in MaxScript & .NET, News

Featured by Epic Games (Again) :D

This time they are showing off 5 examples of environments made with UDK. Here is the link

Posted on 16 December, 2011 by david in News

Featured by Epic Games

Great News! My latest personal project has been published by EPIC !

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Posted on 16 December, 2011 by david in News
Copyright 2012 © David Miranda