I developed a SSS plugin that is available on the asset store
Blurred transparency (new in 1.7 February 2021)
Eyes (new in 1.6 May 2020):
Human:
Marble Chess
Marble floor:
Organic:
I developed a SSS plugin that is available on the asset store
Blurred transparency (new in 1.7 February 2021)
Eyes (new in 1.6 May 2020):
Human:
Marble Chess
Marble floor:
Organic:
Cloth shading is a topic I have revisited over time. In January 2015 I have decided to release it to the Unity community as a Shader Forge graph at the asset store. I would be happy to see it used in your games. As you may see in the screens and video, you will be able to emulate key lighting behaviours of a wide range of fabric surfaces, from rough fabric such as towel or carpet, to silk or velvet.
In 2014 I made two demos for Unity Technologies, both shown at Unite 2014. First one was a car rendering project, for which I have developed a layered shader to model car paint features. It consists of a metallic base, lacquer layer and one more layer on top for dirtiness.
I made this environment and material switcher app to test the shader under many different lighting situations.
Then I was asked to polish my skin rendering system for ADN. This project was also supported by Unity. I spent one month working on it at home. Once it was ready to rock, I went to Paris to meet ADN guys and get the demo done. It was an unforgettable and pleasant experience.
Texture space diffusion for Unity.
References:
Advanced Techniques for Realistic Real-Time Skin Rendering
Real-Time Approximations to Subsurface Scattering
Some examples of metal, car paint, cloth and glass made for udk.
Two nights of shading networks in UDK.